
This also holds a spot in Mega Man X Legacy Collection 2, but I barely found this game interesting enough to play other than for completion’s sake. On the other end of the spectrum, outside of the technical errors nothing about the game feels explicitly bad it just feels like a poorly manufactured sequel in an otherwise terrific series.
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Meanwhile, level design had a notable bump in quality, along with a story that undoes a fair amount of the goodwill and continuity that fans of the series had previously enjoyed. By the series’ standards, the artstyle is fairly bland and not even the best in the series to that point.

Outside of the backdrop of development issues, there are some real-world issues with Mega Man X6 - the game shipped with some game-breaking bugs that would hard lock your progress. Determined to milk the series further, Capcom pushed forward Mega Man X6 with a new team without the help of Inafune, as he noted that the series began feeling out of his control. As a backdrop to the development, Mega Man X5 was intended early on by prominent series director Keiji Inafune to be the stopping point of the series. Sure, it may not be the trainwreck that Mega Man X7 was, but Mega Man X6 was when we first begin seeing cracks in the foundation that is the Mega Man X series. This holds a spot on Mega Man X Legacy Collection 2, and I’m not above recommending that people hate-play it just to note how bad it is. Even then, X is still a chore to play as thanks to the game’s janky mechanics. Worst of all? You don’t even start the game as Mega Man X, instead taking on newcomer Axl until you manage to save the requisite amount of Reploids. Without further ado, where does every Mega Man X game rank?īut what exactly is so bad about it? Well, just in a quick list: the gameplay is notably plodding and slow, there are awful 3D sections that fundamentally ruin the iconic pace of the series, the camera is a painful over-the-shoulder affair, the level design is flat-out boring, and the voice acting hits the series’ lows regularly. The rankings not only incorporate impact of the game at the time, but also how it has aged since we can be honest with ourselves and say not every game from the early 2000s looks as cutting edge as it did in its prime.In case it isn’t obvious, these rankings are entirely based on my personal opinions - there is decent consistency in the Mega Man X fanbase, but my opinions aren’t a definitive list for all of DualShockers‘ staff.While the new X Challenge mode for both collections is a terrific add-on, it doesn’t get a spot in the rankings. Similarly, this is a ranking of games - not modes.The rankings are limited to what is available on Mega Man X Legacy Collection 1 + 2 in other words, we aren’t adding in the Mega Man Xtreme series for Game Boy Color or Mega Man X Command Mission for Nintendo GameCube and PS2.
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Meanwhile, the full collection featuring all eight games and the bonus challenge modes is available for purchase physically on Amazon (if you haven’t picked it up already).īefore we start the rankings, a few notes:


Returning back to each game individually, it’s time to see how each individual game holds up (from worst to best) and whether that pushes you to only pick up one part of the collection over the other.

By the way, the collection is terrific (if you haven’t checked out the DualShockers review yet). The Mega Man X series is no exception thanks to the release of Mega Man X Legacy Collection 1 + 2, we now have a complete, remastered collection of every numbered entry in the series on home consoles and PC. With every remaster of a major classic series, we are given the perfect opportunity to go back, play through the games, and in the sober eyes of 2018’s gaming scene judge which title aged the best.
